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- A new page for Akeytsu
- akeytsu now in synch on macOS
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- Getting started
- Animation Overview (1/2)
- Animation Overview (2/2)
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- Petrus Taurus Character Demo
- Rigging Overview
- Sky Surfer Character Demo
- Sphero Character Demo
- User Interface Basics
- Rigging
- Create a joint based face rig
- Blendshape Controls
- How To Enable Sticky Aim For Orients
- How To Set Up a Reverse Foot
- How To Update Skinned Mesh
- Inverse Kinematics
- Skinning Workflow (1/7) - Skin Binding
- Skinning Workflow (2/7) - Selecting Joints & Vertices
- Skinning Workflow (3/7) - Weight Editing with Duo Skin
- Skinning Workflow (4/7) - Weight Transfer and Locking Influences
- Skinning Workflow (5/7) - Skin Painting Tools
- Skinning Workflow (6/7) - Weight Numeric Editing
- Skinning Workflow (7/7) - Mirror Skin Weights
- Animation
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- How To Add Audio Tracks
- How To Automate the Creation of an Anim Cycle
- How To Create In-betweens
- How To Display Onion Skins
- How To Perform Basic Transforms
- How To Replicate Posings
- How To Tweak Pose & Animation
- Retargeting Workflow
- Space Switching workflow
- Integrations
- From Mixamo to Akeytsu
- Integrating with UE4 - Mannequin Workflow
- Integrating with Unity
- Integrating with Unreal Engine 4
- Showcase animations with Toolbag
- Using Akeytsu together with Character Creator 3 and Marvelous Designer
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