Inverse Kinematics and Forward Kinematics are handled through a single in akeytsu. This allows us to offer a very dynamic and fluid workflow to create poses quickly with a few controllers added to a character rig. The intent of this video is to teach you how to easily set up and manipulate IK chains in akeytsu. First we'll show you how you can set up an IK controller in Bind Pose, adjust its picking target to your needs and switch from an FK to an IK chain behaviour and back in a single click. In Animation, we'll show you how the IK solver works dynamically to adapt to any possible bends. We'll also go over the different possible manipulations from basic posing to more advanced tricks including built-in controls to rotate around Pole Vector and copy-paste properties.
Version : 2020.3.4
VIDEO BREAKDOWN
- 00:00 - Introduction
- 00:10 - Create IK controller
- 02:41 - Set IK target size
- 03:04 - IK/FK Easy Switch
- 04:23 - Manipulate IK controller to animate
- 05:48 - Built-In Pole Vector
- 06:13 - Dynamic IK solving
- 07:25 - Copy/Paste IK
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