By Charles-Arthur BOURGET
In this tutorial we show you how to transfer animations from one character to another using akeytsu Retargeting module. To do this a T-pose will be created and set as Ref Pose for both characters before animations are retargeted. An additional use case to transfer a BVH source animation onto a target character will be demonstrated after we have covered the general use case.
Credits : Sky Surfer 3D Sculpt by Sergey Katsukov , Sky-Surfer 3D and e-Lyse Model by Etienne "Vexod14" Beschet
Version : 2020.2.5
VIDEO BREAKDOWN
- Introduction - 00:00
- Loading assets - 00:29
- Adjusting Framerates - 01:26
- Scene Set-up - 02:06
- Creating T-Poses to be used as Ref Poses for Retargeting - 02:57
- Setting up T-Poses as Ref Poses - 07:15
- Offsetting existing animations to new Ref poses - 07:46
- Matching hierarchy from source to target character - 08:01
- Retargeting animations and reviewing results - 09:20
- Retargeting limitations - 10:32
- Bonus: Retargeting BVH mocap file onto character (same methodology) - 12:42
QUICK START INSTRUCTIONS
- Load assets with a similar framerate into the same scene
- (Optional) In the rigging tab, in Bind Pose, add an IK chain from Pelvis to Head to straighten Spliner more easily
- In the rigging tab, create a T-Pose in Paint & Check mode (Character Bank)
- Set T-Poses as new Ref Poses for both characters (Character Bank)
- Switch to the Animation tab (TAB key) and convert existing aniamtions so that they are offset to match new Ref Poses
- From there start Retargeting module (Anim Bank)
- Match target and source hierarchy and start Retargeting. Make sure you correctly define Source and Target.
- Retargeted animations can be browsed in a dedicated folder created in Anim Bank
- For animations created and saved in .akt, all layers are preserved when Retargeting
Related Content
We need your help to make akeytsu a better tool.
Write us on forums or our discord channel if you would like us to consider improvements.