Entête
21/10/2019
Event
phoenix point
snapshot games
creature
multipede

devcom 2019 - Animating Creatures with body mutations IN PHOENIX POINT

By Elen Nikkol

Taking you behind the scenes of one of the most anticipated titles by the game designer Julian Gollop, animator Elena Nikolova talks about the challenges of developing a game full of creatures with multiple body mutations. She shares some key moments of the process from design and concept phase to the implementation of 3D assets into the engine including the creation of rigs and animations made with Akeytsu. The talk then elaborates on difficulties Snapshot Games stumbled upon and how they solved them keeping optimization in mind… before it's too late. This talk was given during devcom 2020 and is reproduced here with the courtesy of devcom staff. More on devcom here.

Credits : presentation by Elen Nikkol, assets from game "Phoenix Point" by Snaphot Games, Sofia, Bulgaria

INTRODUCTION

This talk highlights how rigging and 3D animation software akeytsu was use with success in the course of Phoenix Point production. Akeytsu non-destructive workflow was key in iterating on alien creatures as designer kept on coming up with new abilities which require additional animations to be added to creatures.

ABSTRACT

Taking you behind the scenes of one of the most anticipated titles by the game designer Julian Gollop, the animator Elena Nikolova talks about the challenges of developing a game full of creatures with multiple body mutations. She shares some key moments of the process from design and concept phase to the implementation of 3D assets into the engine including the creation of rigs and animations made with akeytsu. The talk elaborates on difficulties Snapshot Games stumbled upon and how they solved them keeping optimization in mind… before it's too late.
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SPEAKER INFORMATION

Elena Nikolova studied animation cinema and filmmaking at the New Bulgarian University. After graduation, she went on to complete her training with a 3D Character animation course at The Animation Workshop, Denmark. Since then, she has worked as a 2D animator for GROZEN Entertainment, TabTale and Studio Zmei. 2016 marks her debut as a director with her graduation short "Little Bird" programmed at various festivals. Elena currently works at Snapshot Games as 3D and VFX animator on the turn-based strategy game Phoenix Point directed by Julian Gollop.

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