By Charles-Arthur BOURGET
This talk was given during devcom 2020 and is reproduced here with the courtesy of devcom staff. More on devcom here. At Nukeygara we are rethinking 3D animation with an emphasis on user experience every step of the way to faclitate the work of animators. After going through a bit of history and the main design philosophies driving the creation of tools, Charles-Arthur BOURGET, CEO of Nukeygara, will go over a typical biped workflow in akeytsu to demonstrate how these come into play in our toolset dedicated to the craft of keyframe animation.
3D animation has become a rather complex discipline requiring both technical and artistic skills. How can we instill creativity in production pipelines that, powered by generalistic DCC software, are leaning towards automation and hyperrealism? You need to start afresh from the needs of professional users - tormented 3D animators tasked with mocap cleaning duties when they were trained to create beautiful motion - and reinven
t a toolset putting the emphasis on user experience to maximize productivity… and above everything pleasure at perfecting the craft.
Charles-Arthur BOURGET has named CEO of Nukeygarain April 2020. He initially joined as Business & Marketing Manager. Before that Charly (which is the nickname he goes by as his first name is way too long) worked in differente marketing capacity for Ubisoft at EMEA Business HQ on Assassin's Creed Revelations, Ghost Recon Shadow Wars, in Ubisoft Ivory Tower studio on The Crew and as Brand Manager at BANDAI NAMCO from 2016 to 2019 helping dev team building games such as Little Nightmares, 11-11 Memories Retold and also gave a few hands on the Dark Souls franchise.
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