Version 2020-3-13 (20.3.13.0) [2021/11/26]
Summary: Bug Fix Release
Crash fixes
Bug fixes
Crash fixes
- [Duplicate] Fixed: Undoing (Ctrl Z) duplication of a character led to a crash
- [Copy Paste Key] Fixed: Copy/Pasting a pose from a scene to another one led to a crash
Bug fixes
- [IK/RF] Fixed: In not-current character, IK/RF (which are not displayed) were still pickable
- [Space Switching] In Transform Dialog, Space Switching checkbox is now considered
- [Curveboard] Fixed: Last key tangents couldn't be edited (loop key tangents should still be manipulated through the 1st key)
- [Camera] Fixed: Scale was not effective anymore in the view when Spinner Scale button was set
Version 2020-3-12 (20.3.12.0) [2021/11/15]
Summary: Bug Fix Release
Enhancements
Crash fixes
Bug fixes
- [Performances] Akeytsu has been optimized (can be notably felt on big files, or on files with a lot of animations, or when using Tween machine, or when moving an MRS key)
- [Shortcuts] All the actions handled by Akeytsu can now be associated to a shortcut
- [Autorig] After Autorig step 1, in case the user edited both skinning versions (rigid and smooth), Akeytsu asks him what version to use for step 2 (mirroring) process
- [RF] Scale on a reverse foot ankle joint - leading to solver instability – is not possible anymore
- [Stacker/Timebar] You can now increase/decrease the timing of one (or more) keyframe(s), using +/- shortcuts
- [Autosave] It is now possible to edit the frequency of Autosaving
Crash fixes
- [SpaceSwitching] Various crashes fixed
Bug fixes
- [Export Fbx] Fixed vibrations which could appear in external engines
- [Auto-hammer] Fixed: When duplicating a joint, Pop-up asking for auto-hammering was not displayed
- [Space Switching] Fixed: When reparenting joints in Tree, Spaces were sometimes badly handled
Version 2020-3-11 (20.3.11.0) [2021/10/13]
Summary: Bug Fix Release
Crash fixes
Bug fixes
- [Blendshapes] Fixed crash when mirroring blendshape controller
- [Blendshapes] Fixed crash when using blendshape slider
- [Spinner] Fixed crash when a mesh was moved after the deletion of its old character
Bug fixes
- [Export Fbx] Fixed baking (bad bake led to exported animation shakings)
- [Copy/Paste] Fixed bad Space switching channel paste
- [Picker] Fixed: Controller names were greyed out
- [Curveboard] Fixed: IK/RF angles curves were displayed with a bad color
Version 2020-3-10 (20.3.10.1) [2021/10/04]
Summary: Bug Fix Release
Enhancements
Crash fixes
Enhancements
- [Display] Added NormalMap shader
- [Display] Added Material Emissive support
- [Dialogs with lists] Added Rename tool
Refinements
- [Space Switching] Increased space switching stability with all modules (notably: anim layers creation, key moves -timeline and stacker-, layer merge/extract, key creation/copy/paste/mirror, CycleStep/CycleSide, resampling, controller “hammering”, tween machine)
Crash fixes
- [Autorigger] Fixed: Crash when there is no geometry under a hotpoint
- [FBX Import] Fixed: Crash after importing a file with material/texture copy
- [FBX Export ] Fixed: Crash at fbx baked export when there is a joint under a mesh
Bug fixes
- [Autorigger] Fixed: Skeleton wrong naming
- [Curveboard] Fixed: Blinking display
- [Curveboard] Fixed: Editing the last key before loop of an IK/RF curve was not possible anymore
- [Export Fbx] Fixed: UV layers names and offsets
- [Ghosts] Fixed: Ghost key when the current time is outside the animation range
- [Audio] Fixed: Audio keys not visible in timeline when starting before rendered zone
- [Tooltips] Fixed: Sometimes, tooltips would not display anymore (note: for the moment to fix it we have to display the Windows title bar)
- [Video Capture] Fixed: OBS capture
Version 2020-3-9 (20.3.9.0) [2021/07/12]
Summary: Bug Fix Release
Enhancements
Crash fixes
Enhancements
- [Main Menu] Added "Reload Scene" feature
Refinements
- [Transform Dialog] “LR” has been added in Animation mode in MRS edit boxes, to indicate that values express data relative to parent space (Local) and relative to Ref Pose
Crash fixes
- [Retargeting] Retargeted animations crashed since recent Space Switching updates
- [Misc] Fixed various crashes
Bug fixes
- [Mirror] Mirror Skin is now ok even when character has been moved
- [Timeline] Optimized Add Key algorithm
- [Animation mode] Fixed auto-hammering
- [Misc] Fixed various bugs
Version 2020-3-8 (20.3.8.0) [2021/07/01]
Summary: Minor Release
Enhancements
Enhancements
- [Space Switching] V2 'Space Switching is now more intuitive, easy and efficient. It is now directly handled inside MRS layers (instead of a dedicated one) with a dialog in Transform panel to define the Space of reference.'
- [Ghosts] When displayed, ghosts now correctly account for camera animations
Refinements
- [Retargeting] Name matchings are now saved
- [Skin Atelier] Long names are now correctly justified in weight editor
- [AutoRigger] Minor UI refinements
Bug fixes
- [UI] Transform values are displayed in real time again in the dedicated panel
- [Crash/Retargeting] Akeytsu does not crash anymore in case of absence of target character
- [Crash/Retargeting] In case the retargeting dialog is still displayed, Akeytsu does not crash anymore when deleting a character after the retargeting process
- [Crash] Akeytsu does not crash anymore when selecting an unskinned mesh into the Tree or 3D Viewport
- [Crash] Akeytsu does not crash anymore when unbinding a skinned mesh
- [Target Selection] An IK or Reverse Foot target located in the background does not impact joint selection in the foreground anymore
- [Vertex Selection] “Hide Skinned Vertices” feature (re)considers selected vertices
- [Camera] Changing FOV in Paint & Check works again
- [UI] Switching back and forth animation and rigging views no longer prompts for the addition of new joints
- [Reverse Foot] Fixed Revere Foot when in IK-mode so that it no longer returns back to the refpose when created on the first keyframe
- And various fixes for Curveboard, Skin Atelier, Blendshapes, IK/RF…
Version 2020-3-6 (20.3.6.0) [2021/04/07]
Summary: Minor Release
Enhancements
Enhancements
- [Resources] Added Petrus Taurus and Sphero as demo characters; improved e-LysE and SkySurfer character demo files
- [Shading] Added “Unlit” as a rendering option in View & Preferences Menu
Refinements
- [Mirror] Skeleton Mirroring now uses a new orientation logic closer to orientation used in third-party softwares (especially that of UE4 Mannequin)
- [Mirror] Mirroring tools now adapt to pivot orientation used
- [Tree] Added “Set as unpickable” in context menu. This option prevents unskinned meshes & characters to be picked in the viewport. If a character is set as unpickable, its whole hierarchy inherits the same property (can be useful for background sets/crowd)
- [Demo files] Added “Rigged Test Characters” menu entry to access .akt resources packed with the installer. A SpheroLeg.akt can be found in this folder to learn rigging/skinning toolset quicker. Download textures packages from our Free Characters page.
- [Selection] You can now deselect by clicking an empty space. This option can be enabled/disabled in general preferences
- [Shortcut] “Delete” shortcut is now contextual: it either deletes an object (Rig mode), or a animation keyframe (Anim mode)
- [Blendshapes] You can now use “Set as Blendshape” on a pilot mesh that does not yet contain any blendshapes. Both meshes still have to use the same vertices amount / ids
- [Akt opening] When double-clicking on an .akt file, it is now loaded in the current akeytsu instance (if existing)
- [Camera] When a camera is created, its orientation is forced to (0, 0, 0) in BindPose to allow for better control of camera components
- [Animation mode pop-up] In case a new joint has been created a dialog pops up when switching to animation mode to activate this joint in base animation layer (same effect as hammer icon)
Bug fixes
- [Export FBX] When using “Multi-FBX (one file per animation)”, character node was always exported
- [Stacker] Fixed mark behaviour for extremes and breakdowns
- [Spinner] Fixed uniform scale icon which stayed greyed out
- [Ghosts] Fixed ghost color bugs
- [Camera] Cloning a character node no longer duplicates the target once cloned
- [Picking] In Two-view mode, you can no longer select through the mini-viewer
Version 2020-3-5 (20.3.5.0) [2021/03/11]
Summary: Bug Fix Release
Refinements
Refinements
- [Performances] Improved framerate when handling a large number of keys in Stacker
- [Timeline minibar] Keys are now coloured*
Crash fixes
- [FBX] Importing textured models could sometimes lead to a crash
Bug fixes
- [FBX] Fixed “Export Selection” mode in Export Options menu
- [FBX] Fixed import/export of scenes with custom frame rate which converted to 30 fps
- [Painter] Fixed Paint brush profile button so that he does expose all brush types
- [Misc] Various fixes (SpaceSwitching, Blendshapes, Screenspace, Hidden UI mode, Rendering, …)
Version 2020-3-4 (20.3.4.0) [2020/12/23]
Summary: Bug Fix Release
Bug fixes
- [IK/RF] Just after controller creation, Solve (in red key ranges) was broken
- [Multi keys edition] Did not work anymore
Crash fixes
- [Cameras] When an animated camera is used to display the current view: Camera Edition outside a key led to a crash
Version 2020-3-3 (20.3.3.0) [2020/12/21]
Summary: Bug Fix Release
Bug fixes
- [Transform] Panel is not greyed anymore in Rigging mode when time cursor is placed in between keys in Animation mode
- [Timebar] Play Anim is now well stopped when switching to Rigging mode
- [Timeline] “Select all following space switch keys” is now ok
- [Tree] Does not resize anymore when folded
Crash fixes
- [Retargeting] Does not crash anymore when retargeting an animation with a space switching layer
Version 2020-3-2 (20.3.2.0) [2020/12/16]
Summary: Bug Fix Release
Bug Fixes
- ReverseFoot controllers with IK chains longer than 3 joints are no longer corrupted when reloaded
Version 2020-3-1 (20.3.1.0) [2020/12/15]
Summary: Major Release
[Mixer] Create Space Switching layer
When creating a key on a Space Switching layer, prompts a dialog to define new space
Time cursors now stops/plays without resetting to previously selected key
Features
- Added Space Switching constraint (Beta)
[Mixer] Create Space Switching layer
When creating a key on a Space Switching layer, prompts a dialog to define new space
Enhancements
- [Timebar] New "Unified timelines" option in Timebar preferences*
Time cursors now stops/plays without resetting to previously selected key
Refinements
- [Timebar and MixerDialog] Changed and unified stacker colors
- [Test Characters] Akeyboy V2 with new modelization, basic face rig and space-switched skateboard
- [Test Characters] Added gun and flying board props and Sky Jump animation to Sky Surfer
*Inspired by community feedback
Version 2020-2-6 (20.2.6.0) [2020/10/29]
Summary: Bug Fix release
Enhancements
- [Camera] Export: Added an option to remove the camera target
- [Camera] Adapted Copy/Paste transform actions to camera nodes
- [Camera] Disabled camera FOV on additive stackers
- [Camera] Added a shortcut to switch to the selected camera
Refinements
- [Camera] Disabled rotate ball for the current camera
Crash fixes
- [Camera] Fixed a crash after camera duplication
- [Camera] Fixed a crash on compensate rotation mode
Bug fixes
- [Camera] Fixed camera rotation at import
- [Camera] Fixed camera import for free cameras. The added camera target is now unconstrained
- [Camera] Fixed camera zoom when the current camera and the last selected object are in the same position
- [Sticky aim] Fixed sticky aim when the character has a transformation
- [Sticky aim] Fixed sticky aim after auto orient with an aim on Z and second on Y
- [Crash dialog] Fixed recovery file not created after crash for unsaved files
Version 2020-2-5 (20.2.5.0) [2020/10/19]
Summary: Bug Fix release
Bug fixes
- [IK/RF] Fixed: Moving the character broke IK/RF resolutions
Version 2020-2-4 (20.2.4.0) [2020/10/14]
Summary: Bug Fix release
Enhancements
Crash fixes
Bug fixes
Enhancements
- [Camera] Right clicking on layout cam view now brings up a menu to switch view
- Refinements
- [Auto Rig] Improved auto orientation of pivots for thumb joint
- [Camera] Logged warning is now more detailed when user tries to delete a targeted camera without selecting both camera and target
Crash fixes
- [Camera] Fixed an Import crash when camera and target were parented under the scene
- [Camera] Camera transforms are not broken anymore when character is not centered on grid
Bug fixes
- [IK/RF] Fixed: e-LysE "Delete Root"/Undo/Redo breaks locked keys
- [IK/RF] Fixed: Interpolations with locked IK/RF handles (red mode) were sometimes broken
- [IK/RF] Fixed: Pole angle could not be modified anymore
- [Rigging] Various bug fixes and improvements about YZ plane snap feature
- [Camera] Miscellaneous fixes
Version 2020-2-3 (20.2.3.0) [2020/10/06]
Summary: Bug Fix release
Enhancements
Crash fixes
Bug fixes
Enhancements
- [Rigging] Snap Origin and YZ plane improvements
Crash fixes
- [Export] Fixed crashes when exporting blendshapes
Bug fixes
- [Reverse Foot] Interpolations between two keys with locked Reverse Foot (red mode) were sometimes broken
- [Reverse Foot] Copy Reverse Foot data does not change leg positions anymore
Version 2020-2-2 (20.2.2.0) [2020/10/05]
Summary: Bug Fix release
Enhancements
Crash fixes
Bug fixes
Enhancements
- [Mirror] IK/RF are now mirrored with button “Mirror Skin Weights and/or Rig”
- [Resources] Updated akeyboy_sample.akt resource
Crash fixes
- [Cameras] Ortho cameras could lose their native orientation which lead to crashs/bugs
Bug fixes
- [Reverse Foot] Knees bends do not invert anymore when dragging RF controller far from foot
- [Painter and Selection] Selection rectangles and Brushed vertices do not fail in multiview layouts anymore
Version 2020-2-1 (20.2.1.0) [2020/09/30]
Summary: Major release
Features
*inspired by community feedback
Features
- Added Cameras (Beta)
[View & Preferences] Set custom camera in view options for viewport windows
[Animation mode] Ability to key camera position, camera targets and camera FOV
[I/E] FBX Import / Export (baking recommended)
[Command] Switch between free camera and target modes (RMB on Gizmo or button in the bottom right-hand corner of the view)
[Command] Rewind Target: Recall target to cam position while preserving camera orientation
- Added Retargeting
Retarget Animations: Transfer animations from one character to another
Command available in Anim Bank dialog
Retargeting feature replaces AKNM Import & Export commands
Retargeting feature replaces AKNM Import & Export commands
- Screen Space
[Spinner] Activate/Deactivate Screen Space through Screen/Local/World Space button
[UI] Local and World modes now display Screen Space gizmos in alpha
Yellow dot in Move mode
Yellow donut in Rotate mode
- Sticky Aim
Used when a joint is moved in Rigging mode (Bind/Build Pose only)
[Sticky Aim mode
] Keeps parent joint orientation aimed at selected joint
[Sticky Aim mode] Keeps selected joint orientation aimed at child joint
[Sticky Second Axis mode
] Allows to keep axis orthogonal to parent, selected and child joint plane
[Sticky Second Axis mode] Keeps second axis direction (optional)
- Import/Export Capabilities
You can now import AKT into an existing scene*
You can now import BVH into an existing scene
Enhancements
- [Auto Rig] Improved finger detection
- [Auto Rig] Added option to manually set hotpoints for finger tips
- [Auto Rig] Added ability to define a custom skeleton with dedicated names*
- [Auto Rig] Duo Skin now processed during Auto Rig first step
- [Timebar] Selecting Layer or Key in Timebar now unlocks related layer(s) in Mixer dialog*
- [I/E] Added “Export animations separately” in FBX Export preference (Creates one FBX file for each animation)*
- [Settings] Ghosts can now be coloured in Color Preferences (different settings for Next & Previous)*
- [Rendering] Added Untextured mode in View & Preferences Menu*
- [Settings] Added “All curves ahead” in Curveboard preferences
- [Settings] Added “Reverse RMB Zoom View” in General preferences
- [Settings] Added “Synchronize Move and Rotate space system” in Spinner Preferences
- [Settings] Added “Window size” in Picker preferences*
- [Installer] Improved installation process for multiple workstations*
- [Shortcuts] Added 10 new configurable hotkeys spread for various Spinner, Rig & Skin Atelier and Transform functions*
- [Resources] Updated “SkySurfer_BS.akt” & "akeyboy_sample.akt"
Refinements
- [UI] Various UI refinements including graphic design for Transform Gizmos
- [Skin Atelier] “Select front and back-face vertices” button is now activated by default
- [Timebar] Frame rate preference setting is now 60 fps by default
- [Skin Atelier] “Max inf. pr vtx” max value is now 8*
- [Settings] Added “Do not show update window until next update” in General preferences
- [Update] Windows and MacOS versions now redirects to different download links
Crash fixes
- [UI] Docking Autorigger window to another window led to a crash
Bug fixes
- Recomputing animation after Editing Ref Pose does not damage animations with additive layer anymore
- Recomputing animation after deleting Ref Pose does not damage animations anymore
- Mirroring joint now works when IK/RF are not in the hierarchy
- [Audio] When adding an audio layer, old layers no longer remain selected
- [Stacker] Marks dropdown box was sometimes not displayed anymore
*inspired by community feedback
Version 2020-1-4 (20.1.3.0) [2020/06/03]
Summary: BugFix release
Bug fixes
Bug fixes
- [FBX] Fixed : Corrupted export with baked animations
Version 2020-1-3 (20.1.3.0) [2020/05/08]
Summary: BugFix release
Bug fixes
Bug fixes
- [FBX] Fixed : Corrupted export with baked animations
Version 2020-1-2 (20.1.2.0) [2020/05/07]
Summary: BugFix release
Bug fixes
Bug fixes
- [FBX] Fixed export crash when setting “Bake animations” is set
- [Rig Atelier] Revised wiki help path
Version 2020-1-1 (20.1.1.0) [2020/05/06]
Summary: Major release
Features
Enhancements
Fixed loss of empty layers
Pendings issues with PreRotation pivot modifiers still prevent us to preserve layers
Unbaked exports now correctly performs in the below cases:
- Animation with a unique additive layer
- Animation with a unique override layer (with opacity < 1)
- Animation with a joint not keyed on base layer but keyed in an Override Layer with opacity 0
- Animation layer “Muted” info is now exported
Bug fixes
If errors are detected on imported Texture properties, grey colors are now used
Note: Looker (aim-at controller) could not be shipped for this release pending more work on global constraint solving
*Inspired by community feedback
Features
- Added Audio layer support* (Beta) See Mixer Wiki for more info.
- Added Auto Rig module* (Beta) See Rig Atelier Wiki for more info.
Enhancements
- FBX Importer*
Fixed loss of empty layers
Pendings issues with PreRotation pivot modifiers still prevent us to preserve layers
- FBX Exporter*
Unbaked exports now correctly performs in the below cases:
- Animation with a unique additive layer
- Animation with a unique override layer (with opacity < 1)
- Animation with a joint not keyed on base layer but keyed in an Override Layer with opacity 0
- Animation layer “Muted” info is now exported
- Global tooltip update*
- Files are now auto-saved in case of crash
Bug fixes
- [Rendering] Animation ghosts now correctly displayed around loop key
- [Rendering] Fixed “black” models
If errors are detected on imported Texture properties, grey colors are now used
- [Multiscreen] akeytsu now opens on the screen where mouse is when opening the app
- [Picker] Drag and Drop of a controller at the end of the list now works correctly
- [Mirroring] _R/_L in a character name has no bad effect anymore
- [Performance] When Akeytsu is in background task, it now lets more processor power to other applications
- [macOS] Restored anti-aliasing [Autosave] Fixed: Autosave sometimes tried to write a file with a corrupted name
- [Breakdown Pose Editor] Fixed: Double clicking on slider led to a crash
Note: Looker (aim-at controller) could not be shipped for this release pending more work on global constraint solving
*Inspired by community feedback
Version 2019-4-6 (19.4.6.0) [2020/03/02]
Summary: BugFix+ release
Enhancements
Bug fixes
Crash fixes
Enhancements
- [UI] TimeBar Preferences/Scene frame rate is now exposed as an Integer Edit Box, letting users choose their preferred frame rate (between 1 and 400 fps)
- [Copy/Paste Skin] Users are now allowed to add target vertices through a Right-Mouse Button context menu in Skin Atelier
- [Blendshapes] Very thin painting brushes can now be used• [Blendshapes] Very thin painting brushes can now be used
- [Hotkey] Tab shortcut (Default) can now be used to switch between Rigging and Animation modes
- [Selection] A character is now automatically selected on creation• [Selection] A character is now automatically selected on creation
Bug fixes
- [Licensing] License could not be used on some computers in some rare cases
- [Camera] Camera perspective sometimes got broken (only show background)
- First frame of an animation is now played correctly when looped
- Removed ground line in Hide UI mode when using orthonormal cams
- Other minor bug fixes…
Crash fixes
- [FBX Import] Fixed some import crashes with Blendshapes
- [FBX Import] Fixed some import crashes for meshes without normals
- AKNM import (animation data) does not crash anymore when applied on a different character
- Other minor crash fixes…
Version 2019-4-5 (19.4.5.0) [2020/01/09]
Summary: BugFix release
Bug fixes
Notes
Bug fixes
- Improved .FBX exports to Blender and Marmoset
- Blendshape interactive faces now work correctly with N-gones (N > 3)
- Fixed “Reset and Freeze” on mesh with blendshapes
Notes
- Ressource for the SkySurfer test model has been revised for better compatibility with Blender
Version 2019-4-4 (19.4.4.0) [2019/12/19]
Summary: Santa Keytsu release
Enhancements
Crash fixes
Enhancements
- e-LysE rigged test character can now be launched from the welcome menu
Crash fixes
- Fixed crash when exporting a mesh that did not belong to a character node
- Fixed rare crash when performing select all in Blendshape panel
Version 2019-4-3 (19.4.3.0) [2019/12/17]
Summary: BugFix release
Crash fixes
Bug fixes
Crash fixes
- Deleting a blendshape point (when no blendshape is assigned) does not crash anymore
- Drag and dropping a blendshape on a basic blendshape controller does not crash anymore
Bug fixes
- Moving a Face Blendshape controller within Picker now correctly updates Blendshape window
Version 2019-4-2 (19.4.2.0) [2019/12/16]
Summary: BugFix release
Bug fixes
Bug fixes
- Fixed preference file which prevented 2019.4.2. to launch correctly
Version 2019-4-1 (19.4.1.0) [2019/12/16]
Summary: Major release
Features
Bug fixes
*Inspired by community feedback
Features
- Blendshapes
- Tween Machine
- [UI] Color Picker
- [UI] Tree and AnimBank window options (freeze, hovering, bottom-right docking)*
Bug fixes
- [Reverse Foot] No more "NaN" (Not a Number) displayed in the Transform panel when a joint constrained by a RF controller is set to 0 scale
- [Licensing] Right-click/Paste is now allowed when entering license number
- Joints are not invisible anymore in Front and Back views
- Other minor bug fixes
*Inspired by community feedback
Version 2019-3-3 (19.3.3.0) [2019/11/22]
Summary: Minor release
Features
Enhancements
Bug fixes
Crash fixes
Notes
Features
- [UI] Added joint light display mode
Enhancements
- [UI] Grid : A triangle has been added to point the way forward (World Z axis)
Bug fixes
- [macOS] Rendering Fixed: Models were sometimes unlit
- [Controllers] Restored correct behavior when applying Reverse foot on toon-scaled parts (squash-and-stretch)
- [Controllers] IK/RF: Restored correct interpolation between two keyframes with locked IK controllers (red)
- [UX] Fixed: Spinner was sometimes disabled (depending upon layer opacity)
- [Licensing] Fixed: License number was sometimes asked repeatedly on booting akeytsu
Crash fixes
- [Loading] Loading a mesh without UV does not crash anymore
- [Loading] Loading a recent file (.akt including preference file) in an older version does not crash anymore. Loading is stopped and user is informed via Log window
- [Loading] Restored correct loading behavior for scaled character
- [Selection] Inverting selection sometimes led to a crash
- [Selection] Hidden vertices are not selectable anymore
Notes
- [Export] Selecting a folder to export all its animations in a .AKNM is not allowed anymore but multiple animations can still be selected and exported at once
Version 2019-3-2 (19.3.2.0) [2019/11/04]
Summary: BugFix release
Bug fixes
Bug fixes
- Spinner was sometimes disabled when working with animation layers
- Fixed bone insertion into a locked IK/RF chain (red mode)
- [Licensing] akeytsu sometimes asked to enter license number at each start
Version 2019-3-1 (19.3.1.0) [2019/10/24]
Summary: Major release
Features
Enhancements
Bug fixes
Crash fixes
*Inspired by community feedback
Features
- Additive layers are now implemented*
- Geodesic voxels are now used to calculate binding weights
- Reverse Foot Snap or Align: Snap your RF controller to foot sole or align it horizontally while preserving your pose (available in Spinner RF mode)
- Added Stepped Interpolation to Curveboard*
- [Settings] Added Playback speed in Timeline preferences*
- [Settings] Added Back-face culling option in 3D rendering preferences*
- [UI] Added Hide HUD option in Layout and Render window*
- [Selection] Right-click menu on Skin Atelier influences now exposes “Select vertices influenced by all selected influences"
Enhancements
- [3D view] Upgrade to OpenGL 3.1
- [Skinning] Simplified workflow to directly access Step 2 of Duo Skin and smooth influences*
- [UX] Spinner Move Rotate Scale (MRS) rework
Finer and more accurate edition of intermediary layers
Better MRS behavior when handling a skeleton with non-uniform scaled joints
MRS Gizmo is not degenerated anymore when handling a skeleton with non-uniform scaled joints
Refined "Compensate Scale" behavior
- [UX] New keyboard shortcut options to edit text/value strings
Ctrl + right/left allows you to browse strings within a given window panel
Up/down arrow lets you go at the beginning/end of the string
- [UI] Weight pad has been deleted from Skin Atelier
- [Virtual keys] Major low-level code overhaul to prepare implementation of to-be-released animation keys (blendshapes, cameras...)
Bug fixes
- Character is not renamed anymore after Updating Skinned Mesh
- [Export] Several folders can now be handled when exporting to AKNM
- [UI] Gizmo is not hidden anymore when using “Hide All“ in Tree
- Keys cannot be created in Skin&Check mode anymore
Crash fixes
- Crash fixed when skinning a mesh with hidden vertices
- Loading a mesh with no material array is now possible
*Inspired by community feedback
Version 2019-2-3 (19.2.3.0) [2019/09/26]
Summary: BugFix release
Bug fixes
Bug fixes
- Restored correct checks for akeytsu updates on boot
Version 2019-2-2 (19.2.2.0) [2019/09/18]
Summary: BugFix release
Smart Pivot Reorientation to be considered as BETA feature until further user testing
Enhancements
Bug fixes
Smart Pivot Reorientation to be considered as BETA feature until further user testing
Enhancements
- Smart Pivot Reorientation: now working within IK/RF chains
Bug fixes
- Smart Pivot Reorientation: IK/RF root parents pivot can now be correctly reoriented
- Reverse Foot:
RF chains (with more than 4 joints) are now correctly reloaded
Ref pose deletion now correctly recomputes “RF red keys”
- UI
UI panel positions are correctly restored after closing akeytsuKnown issues
Stacker arrow texture is now correctly displayed
Commas and point are now both accepted when editing parameter values
- Smart Pivot Reorientation is unstable when editing a character with IK/RF controllers and RefPose. Will be fixed shortly
Version 2019-2-1 (19.2.1.0) [2019/09/18]
Summary: Major release adding macOS native version and long-expected community requests
Features
Enhancements
Bug fixes
Crashes
Features
- macOS is now supported
- Custom leg joint chain for Reverse Foot
- Update Skinned Mesh : replaces skinned mesh by unbound mesh and transfers skinning data
- Smart Pivot Reorientation: pivot orientations are recomputed in animation mode according to how they are edited in Bind Pose
- .obj and .dae (Collada) formats can now be imported
- Target size now customizable for each Inverse Kinematics/Reverse foot handle
Enhancements
- Display: OS-Driven High Resolution management
- Settings: Exposed a “quality vs performances” Rendering preference to let user choose between Fast/Balanced/Beautiful rendering (PC only, still in test for macOS)
- UI: Skin Atelier panel now split between Painter panel with skinning brush tools and lighter Skin Atelier window
- Controls: Added middle and right-click behavior on transform channel checkboxes and master checks
- Misc: Default save path now set to loading directory. Similarly, export FBX save path is now set to the directory of the imported FBX file & the same goes for AKNM pathes
- Misc: Logged an error message when Cycle Side fails due to an odd number of keys
- UI: Removed vertical bar on the left of Tree and the Preferences panels to save space
Bug fixes
- Toggling ghosting on/off with shortcut now works even when not on a key
- Brush paint: brush does not paint hidden vertices anymore
- Fixed weight removal with brush when a mesh is not "Reset&Freezed"
- Smooth skinning: better behavior when skinning “umbrella-like” meshes
- Mirror Skin and Mirror Skeleton now consider joint sides from Bind Pose (previously from Check Pose)
- Improved display order of Gizmo axis in specific cases
- Timeline tick marks now match keys when animating at 24 fps
- Timeline does not display a given tick mark several times anymore
- Restored gizmo highlight when spinner is hovered on in paint mode
- Fixed IK/RF right-click bug when click was interpreted as a rotate ball selection
- In BindPose, skeleton scale does not lead to skinned meshes geometry transformations anymore
- In BindPose, changing the CompensateScale mode of a joint does not modify Skinned Mesh geometry anymore
- Character scale and root joint CompensateScale: in BindPose, mesh geometry is not impacted by joint scales anymore
- Fixed vertex normals import/export problem (W = 1): normalized vertex normal at import and mesh Reset&Freeze
Crashes
- Bind skin: Crash fixed when the character is under a mesh to bind
- Mirror skin and joint: Crash fixed when no skinning has been done
- Copy skin: Crash fixed when another mesh is selected while a Copy Skin vertex selection is active
Version 2019-1-1 (19.1.1.0) [2019/07/30]
Enhancements
- License check system updated to handle subscription-based licenses
- Increased security for license check
- Minor menu updates
Version 1.2.1 [2018/11/01]
Crash Fixes
Containing other controllers (like IKs) created AFTER these Reverse Foot controllers
- Fixed a V1.2.0. crash, when loading a file:
Containing other controllers (like IKs) created AFTER these Reverse Foot controllers
Version 1.2.0 [2018/10/30]
Enhancements
More accurate
Transform actions more accurate
Backward compatibility (ability to reload old files containing RF)
Crash Fixes
Bug Fixes
- IK and Reverse Foot rework
More accurate
Transform actions more accurate
Backward compatibility (ability to reload old files containing RF)
- In BindPose/RefPose, when you move an ancestor of an IK/RF string, IK/RF controller is now moved relatively
- Meshes are now optimized at import and file loading
- Tree: When a character has no more joint, his meshes are unskinned
- Skin Atelier: Removed 0. step in weight spinner, restored weight edition with weight buttons
- Added selection "Descendants Only" on MiddleMouseButton click (useful to quickly select all fingers!)
- Added display preferences, added setting "Show Decorators affects all views"
- Added shortcut to Show/Hide selected objects (press H)
- Added 64 bits PNG texture support by converting to 32 bits
- Rounded values at FBX export
- Added version number under Main menu logo
Crash Fixes
- Fixed a crash when a mesh is imported without vertex
- Fixed a crash with a Dual screen config, when rectangle selection bottom right corner was outside the main screen
Bug Fixes
- Curveboard: The curves are now also auto-focused if the user selects an IK/RF (not just a joint)
- Fixed unique name for characters
- Fixed UVs, normals, colors export
- Fixed mirroring functions to use the hardcoded plan Y-Z (and not depend anymore on Aim and Second axes settings from Skeleton window)
- Smooth skin bug fixed: Weights were set to infinite values in some cases. Notably when the smoothing part was too strong
- Fixed: User could not use MirrorSkin action anymore when the character did not have mesh
Version 1.1.0 [2018/05/21]
Features
Enhancements
Crash Fixes
Bug Fixes
- Hide Skinned Mesh Vertices (new command in Skin Atelier)
- Vertex Lasso Selection (available on mouse middle button in Rigging Part)
- Ability to select front vertex only (pick/rectangle/lasso)
Enhancements
- Unified selection “Full Paint mode“: now available for Painter action and selection, vertex rectangle selection and lasso selection
- Added/Modified cursor for vertices selection
- The "+" button on the numpad expands the selection in a classic way ; no more ring stuff
- Back of the scene characters are now lighted
- Curveboard: AutoFocus when the user starts a joint selection. Autofocus when the user hides or shows channel.
- LogProgressManager now also updates the Windows taskbar
- FBX: Optimized Uvs, Normals and Colors imports
- Added scale display (disabled) in Transform window in Default and Bind Pose
- Allowed MRS transformations on meshes in Animation mode
- Akeytsu installer now installs VC Redistributable vcredist2013 and vcredist2015
- Tweaked the red, green, blue and orange colors of Akeytsu UI
Crash Fixes
- Fixed crash when pasting (transform) without animation (button was not supposed to be active in this case)
- Fixed crash when reorienting with non controllers under joints
- Fixed crash when autosave folder was not writable
Bug Fixes
- FBX: Fixed materials export
- Fixed timeline bug (cursor frame index)
- Various bug fixes (DropList rendering, crash on IK deletion, Import freeze, curveboard crash, etc.)
Version 1.0.6 [2018/02/19]
Crash Fixes
- Fixed: UVs multi layer crash at export
- Fixed: Loading some old akt file crash
Version 1.0.5 [2018/02/16]
Bug Fixes
- FBX Export: UVs and Normals were badly exported (since V1.0.4)
Version 1.0.4 [2018/02/14]
Crash Fixes
Bug Fixes
Central joints were sometimes badly symmetrized
Fixed rendering when switching to animation mode while Start skin mode was used in Rigid
Painter: Fixed brush affecting not selected vertices in case of multiple meshes
Fixed Skeleton window help (Wiki) link
Fixed previously changed dump files file type from ".dmp" to ".dump"
- FBX Import: Akeytsu rendering crashed after importing meshes without normal
- Akeytsu could randomly crash (crashes were related to timer events)
Bug Fixes
- Akeytsu installer: No more problems with Akeytsu installation on 64 bits OS
- UI scaling: A few windows (including FrameRate pop up and Credits window) were not correctly displayed in 4K resolution
- FBX Import: Akeytsu was not conservative concerning vertex colors, smoothing groups, multi UV layers, multi normal layers
- Mirroring
Central joints were sometimes badly symmetrized
- Other main bug fixes
Fixed rendering when switching to animation mode while Start skin mode was used in Rigid
Painter: Fixed brush affecting not selected vertices in case of multiple meshes
- Misc
Fixed Skeleton window help (Wiki) link
Fixed previously changed dump files file type from ".dmp" to ".dump"
Version 1.0.3 [2017/12/23]
Enhancements
Bug Fixes
Crash Fixes
- New licensing handling (Single-seat/Multiple-seat)
Bug Fixes
- Exported joints were not seen as joints anymore when imported in Shade3D
Crash Fixes
- In BindPose, mirroring (Skin Atelier window) when then skeleton has already been mirrored does not crash anymore
- In Animation part, mirroring (Transform window) an IK string or RF string joint not present in the current stacker (hammer off) does not crash anymore
- Reparenting an object under one of its descendants does not crash anymore
Version 1.0.2 [2017/12/18]
Enhancements
Added "Export Character node" option (true by default)
Main Bug Fixes
Inherit Rotate mode was not handled correctly with ReverseFoot
Fixed mirror/cycle IK/RF issue with non-standard joint orientations of the string parent
Also several other crash and bug fixes...
- Akeytsu can now use more RAM (from 2 to 4 GB)
- If shader compilation leads to warnings or errors, a file is now logged in User’s AppData folder
- Improved skinning shader compilation for Intel cards
- Added Undo stack limit in General preferences
- FBX export:
Added "Export Character node" option (true by default)
- Mirroring stuff: Added tags patterns_L_|_R_,_l_|_r_
Main Bug Fixes
- Memory crash during save could corrupt saved file
- IK/RF
Inherit Rotate mode was not handled correctly with ReverseFoot
Fixed mirror/cycle IK/RF issue with non-standard joint orientations of the string parent
- Fixed toon scale on unskinned mesh (the mesh was previously translated)
- Rotate/Inherit rotate had not always the same world/local space in the Spinner
- FBX Import: animated dummies are now imported as joints
- The rigid skin mirrored is now always really rigid
Also several other crash and bug fixes...
Version 1.0.1 [2017/11/15]
Enhancements
Main Bug Fixes
Also several other crash and bug fixes...
- UI minor changes
- It is not possible anymore to add an IK to joints constrained by a Reverse Foot
- Changed Spinner Combo Move Rotate Mode default value to false
Main Bug Fixes
- Prevented OS(Windows) to consider Akeytsu as not responding (V1 black screen)
- ReverseFoot roll had issues in some cases of specific joint orientation
- When loading an akt with a Ref Pose, IK controllers were badly placed either in "Skin and Check" mode or in Animation mode (depending upon the active mode when the file was saved)
- Performances issue in "Skin and Check" mode, when character hierarchy was heavy (a lot of animation objects for instance)
Also several other crash and bug fixes...
Version 1.0.0 [2017/10/25]
New Features
We do the same for AKT with several bind poses
Selective
Character position
Double click on Akeytsu files (FBX or AKT). Open a new Window or use existing window
Drag and Drop on Akeytsu.exe
Rotate ball on MMB
Joints only mirroring
Skinned mesh lock
Gizmo 3D move plan and snap
Mesh reset and freeze
Enhancements
Improved management of the missing properties of materials
Not supported 3D nodes are now imported as dummies
Crash fixes
Bug fixes
- One-click FK/IK Reverse Foot (on a single skeleton)
- New skinning workflow
- New poses system
- Multi bind poses
We do the same for AKT with several bind poses
- Totally new UI (Flat)
- Sketchfab integration
- Export FBX
- ASCII
Selective
Character position
- Frame rate management
- Extended ways to open/import files in Akeytsu
Double click on Akeytsu files (FBX or AKT). Open a new Window or use existing window
Drag and Drop on Akeytsu.exe
- Spinner
Rotate ball on MMB
- Misc
Joints only mirroring
Skinned mesh lock
Gizmo 3D move plan and snap
Mesh reset and freeze
Enhancements
- Increase Curveboard performances
- Allowed Scale in Rigging mode when selection is composed of non-skinned meshes
- IK Controller pole angle data are now cached and displayed
- AKNM export and import through the Anim bank (addition of softer name matching and
animation selection)
- The Spinner and the Gizmo are now activated when needed
- Deleted default character after import (if empty)
- FBX Import
Improved management of the missing properties of materials
Not supported 3D nodes are now imported as dummies
- When creating an animation, we don't rename immediately the animation
- It's no possible anymore to rename an item with only space character
Crash fixes
- Fixed graphic cards crashes
- Import multiple characters
- Akeytsu stacker stuff (Create, Extract, Hammer) doesn’t crash anymore
Bug fixes
- IK with Layer now works correctly
- License management no longer loops on some Windows versions
- Updated ghost positions when character is moved during animation
- When we parent a joint under a character, this one is now seen by the character (=>Picker is
now updated)
- It’s now possible to add/remove hammer from the picker if object is not selected
- Textures and material are not copied anymore when imported
Beta 3.6.4 [2017/07/26]
New Features
Improvements
Crash fixes
Bug fixes
- Copy/Paste Skin
- UE4 and Unity skeleton samples
Improvements
- Option to hide 3D manipulator if skin painter is active (excepted if
mouse is above the Spinner)
Crash fixes
- License management looped on some Windows versions
- Selecting a non skinned mesh and joints, then editing a channel in the Transform window led to a crash
Bug fixes
- CycleMaker does not offset anymore a non-tagged joint child of tagged one (tagged means has "_L"-like suffix)
- No more shader codeline leading to a shader compilation error on old Intel drivers
- Renaming the bind pose in Character bank does not lead anymore to transparent text
- Paint Remove and Paint Target (re)work correctly if weight was 1.0
- Now we force skinning weights normalization during FBX import
Beta 3.5 [2017/03/21]
Improvements
Crash Fixes
Bug Fixes
- Added “Automatic UI scaling” checkbox in General preferences in order to turn off the feature
- Changed “Automatic UI scaling” steps
- If a computer is used by several users (school f.i), the license is no more reserved to the user who entered it. Other users of the computer can now use akeytsu. However this modification forces users to re-enter their license number at first start.
Crash Fixes
- When file is exported on an already existent fbx file (or when a file is saved as an already existent file)
- If user saves, undoes, then makes a new change
- When editing transform tab value in animation mode (when there is no current animation track)
- When opening non-akt file with Open Scene...
- When clicking on Stacker/Select All Keys or Half-Keys without stacker (empty scene)
- When creating a joint without Character in the current scene
Bug Fixes
- The undo submenu entries were without effect, now they undo again
- Press Alt key alone does not anymore freeze akeytsu until next interaction
- Fbx Import with skinned mesh pivots not in 0,0,0 works now correctly
- No more problem when starting a joint chain downward.
Beta 3.4 [2017/02/01]
New Features
Improvements
Bug Fixes
Crash Fixes
- UI Scaling for 4K monitor display (involving graphical resources global rework)
- Shortcut Manager
- Autosave
- RotateBall (Multi-Axis Rotation Gizmo Handling)
- Added multiple file path memory (Open, Save as, Import & Export)
- Added Picker IK button
Improvements
- IK solver “rigidity” improvement with better support of “more than 3 joints” chains
- Licensing: new simplified integrated way to get/use akeytsu Trial licenses
- "Create key" from Stacker and from Timebar are now unified. Shortcut key K and stacker button now initiate either one or the other depending on the timeline cursor position.
- In BindPose, Painter brush is now greyed meaning paint actions are neutralized
- Improvement of performance when shift is clicked over curveboard
Bug Fixes
- Fbx Imports functionality now collapses all the layers
- Akeyboy_sample file is now 1.8 meter high
- Default scene settings updated to work with standard sized characters
- No more wrong merge of animation layers when importing fbx exported from akeytsu
- Paint Tool shortcut is now unavailable in Anim mode
- Joint duplication has now the right orientation
- First and last keys tangents of unlooped animations are now correct
- No more destroyed skinned mesh when deleting the skeleton
- IK Targets are now automatically delete when IK joints are
- No more red, blue or green viewport background when last key tangent is dragged in the curveboard
- Joint dialog/Remove & Tree dialog/Delete are now forbidden when one of the selected objects cannot be deleted
Optimized Tree/Select Hierarchy when tree is expanded
- “Compensated Scale” and “Not Compensated Scale” objects are now imported/exported correctly
- Key copy/paste feature now use joint name matching first (if possible)
- Log lines are no longer overlapped in all cases
Crash Fixes
- Sometimes if a file was closed
- Desallocated Mesh data were sometimes used to free GL data
- When binding skin with very high polygon models
- When Properties Dialog is refreshed as soon as one of its checkboxes has been used
- When a not-controller (Mesh for instance) is selected with "hammer" feature activated
- When MMB double clicking on a joint, with active Painter
- When exiting akeytsu from the Enter License dialog
- When modifying character pivot (this is now a forbidden action)
- When the Picker selected joint is not in the current animation (disabled transform values editing in this case)
- When picking timebar key left border
- When a character owns non skinned meshes
Beta 3.3 [2016/09/28]
Features
Fixes
- Added Textured Wireframe rendering mode
- Added uniform scale in Spinner dialog and in MRS gizmo
- Skinning shader now handles up to 8 influences per vertex (previous one handled up to 4 influences). Users are now notified when skinning uses more than 8 influences
- Log messages are now displayed in 3 colors: info messages in grey, warning messages in yellow and error messages in red
- Added log messages for critical actions
Fixes
- Wireframe appeared systematically over skinned meshes in textured mode if "ghosts always in wire" was toggled
- Unified/fixed/improved ghost rendering modes
- Paint brush sometimes did not consider peripheral vertices
Beta 3.2 [2016/07/27]
Fixes
- Akeytsu exported FBX files could appear as corrupted in external softwares
- Hierarchy folders (or "dummies") were not exported in akeytsu FBX files, which notably led to position problems in multi-meshes files
Beta 3.1 [2016/07/08]
Features
Fixes
- Targa texture files format is now handled
- Log potential shader errors at startup compilation
- Clicking on a dialog wheel now opens Preferences window (and selects the right line)
Fixes
- Hidden skinned meshes are not treated by Paint brush anymore
- Unified Wireframe ghost rendering: Wireframe ghosts were not displayed the same way according to main rendering option (Textured or Wireframe)
- Ghost rendering was sometimes degraded by an obstructive transparent object
- Combo control first item exposed a wrong value
- Mouse cursor was not drawn when hovering a [curveboard] curve
- Black screens were drawn when resizing akeytsu main window
- There was a “no man’s land” pixel between views in multiviews mode
- Diffuse brush was sometimes used while opaque brush was selected in Painter dialog
- A few Skin workshop buttons were not disabled in Bind Pose
- Ctrl + LMB did not allow anymore multi joints selection
Beta 3.0 [2016/05/27]
Features
Fixes
- Skin painter module
- Skin numerical fields editing
respects new weight sharing rules
formats values ".XXX"
exposes "Select partner influences" in RMB menu
- When using an interactive, mouse icon is replaced by contextual icons (camera moves, picking, paint brush, etc.)
- Sweep weights feature fully functional
- You can now invert a vertex selection using " / " key
- Selected vertices are now drawn with a smaller square
- New keyboard shortcuts (skin painter and RMS)
- Zoom features are not linked anymore to the "horizontal or vertical" option
Fixes
- Bind Skin: With “max influences by vertex” = 1, leaves were ignored, even if “Ignore leaves” was not checked
- Skin numerical fields editing now rounds little values (inferior to 0.001) to 0
- Windowed mode
When entering akeytsu main window from left or right side, mouse cursor stayed with the resize icon
Resizing main window displayed black frames
- Numerical fields: Strings ended with ‘2’ characters were offseted
- Manipulator MRS moves did not consider hierachy scale
Beta 2.1 [2016/01/22]
Fixes
- Potential crash when loading a file
Beta.2.0 [2016/01/21]
Features
Fixes
- Multiviews layout
Cf Render settings
'L' shortcut to toggle layout
- Orthographic cameras
- Camera choice
Cf Render settings
'1','2','3','4','5','6','7' shortcuts to change camera in focused view
- Display horizon line when grid is hidden
- Enlarged MRS 3D manipulator picking zone
- Highlighted MRS 3D manipulator axes when mouse hovers them
- Added an height to IK target manipulators
Fixes
- NonSkinnedMesh wireframe render improvement (back faces are now greyed)
Beta.1.2 [2015/11/17]
Fixes
- Textures were sometimes not displayed
- A dummy was not created when importing an FBX exported from UE4
Beta.1.1 [2015/10/29]
Fixes
- Unit conversion at FBX import
Beta.1.0 [2015/10/27]
Features
Fixes
- Onion ghosts available in stackers
- Distance units and grid settings
- Joints and IK targets global render size can be edited in the scene
- Use Right/Left RMB drag to zoom in/out in the 3D view
Fixes
- Timebar scale in frames when time unit chosen is frames
- Delete imported .fbx crashed
- Crash on ATI cards when SkinnedMesh was deleted
- Infinite loop in IK solving when camera was far from the origin
- Preferences dialog moved when a new scene was created
Beta.0.1 [2015/07/20]
Features
Available in Help menu
Fixes
“Invalid license” was sometimes displayed when user entered a valid license in “akeytsu – Enter License” for the first time.
- akeytsu updates checking
Available in Help menu
- Feature requests and bug reports are now centralized in nukeygara forum
- Improved GPU info feedback
Fixes
- Shaders now compile on Intel cards
- Licensing
“Invalid license” was sometimes displayed when user entered a valid license in “akeytsu – Enter License” for the first time.
- Fixed crash when importing an fbx, then undoing that action
- Proper captions for buttons in "Save As" and "Export" file choosers. User is now asked for confirmation when trying to overwrite an existing file.
- Fixed crash when only one key in a looped stacker
- Fixed crashes raised by several shortcuts when activated on an empty file
Beta.0.0 [2015/06/30]
First downloadable version
- skeletal animation (akeytsu stacker keyframing system)
- akeytsu spinner manipulator handling
- animation layers (akeytsu mixer)
- akeytsu curveboard
- akeytsu cyclemaker (special cycles features)
- akeytsu light rig - mesh controls
- akeytsu light rig - IK/FK solver
- akeytsu light rig - skeleton (creation & editing)
- akeytsu light rig - skinning (creation & vertices editing)
- animation bank
- multi-files handling
- FBX import/export (multi animations export)